A collection of all of my past and current work! Select any of the tabs at the top of the page to get started!
Jump straight to a few favorites.
These are some of the project(s) that I am currently working on. This website will be constantly updated to show progress made to the projects
Hover to see a preview or select the tab to see the project.
Everything shown for Weremail so far. Use the arrows or dots to look through them.
Front, side, and back turnaround with a proportion grid, then clean line art and flat color.
A hulking, oversized-paw silhouette with a scrappy blue vest and tattered shorts.
Clean quad topology, with a messenger bag and glasses as separate pieces.
Oversized fists, spiked knuckles, and a bushy tail built from the turnaround.
All of my 3D models are below, each shown as a clay render and wireframe views.
Clean quad topology, with a messenger bag and glasses as separate pieces.
Oversized fists, spiked knuckles, and a bushy tail built from the turnaround.
A commissioned character built from a concept sketch. Add the client name and project details here.
Personal work and commissions, from first sketch to final design.
A double-sided card. The front is a crowd of cartoon seals, shown here from line art to final art.
A tarot-inspired card deck that teaches typography terms. Each card explains a concept, such as type styles, legibility, readability, and tracking, kerning and leading.
Early planning sketch: booklet spreads for legibility, readability and typographic errors, plus rough card layouts.
The base card front used in every tarot card that has an arched frame and a title panel.
The back of the card, featured with the design of flowing gold lines.
The finished deck: nine typography cards covering character anatomy, type categories, terminology, styles, legibility, readability, tracking, kerning and leading, and rivers, orphans and widows.
The box layout, with an eye emblem and the deck title. This was made physically and assembled by hand.
The repeating gold star pattern used for the inside of the box.
A packaging redesign for a tea brand with blends for morning, midday and night. It includes logo experiments, a brand board and a swirling color pattern for each blend.
Logo explorations: sun and cup marks, a wordmark, and round seal versions in orange and yellow.
The brand board: main logo, wordmark, color palette, typeface and supporting ingredient illustrations.
Morning Head Start: a black tea blend with ginger, honey and licorice root, in bright cyan and yellow swirls.
Midday Pick-Me Up: black tea with lemon, elderberry and honey, in pink, orange and purple swirls.
Nighttime Bliss: a rooibos blend with chamomile, cinnamon and cardamom, in deep blue swirls.
Repeating patterns made from the ingredient illustrations, one for each blend.
Color-coded creature card templates for a card game. Each has a health count, a name bar, an art area, attack and support moves with cost icons, and a description box.
Green card template with a mountain emblem.
Blue card template with a code emblem.
Black card template with a book emblem.
White card template.
Red card template with a cube emblem.
Item card template: a name bar, an item label and two open panels.
A commissioned logo built around a fox tail. Add the client name and project details here.
A rough sketch of a fox-tail T paired with a W.
Flat color with soft shading. The tail gets a bow, and the W gets a glossy lavender finish.
Character concept art for the goddess Sif, for an up-and-coming game based in Norse mythology.
The first sketch of Sif, kneeling and gathering her long hair.
The colored concept, with long golden hair, a white head wrap and dress, and silver jewelry.
A collection of my photos, sorted by subject.
Experience and leadership at High Point University.
Role: Lead 3D Modeler · Team: 10 game designers · May 2026 to Jul 2026 · High Point University
Worked collaboratively with a team of 10 game designers to develop low-poly assets for a multi-year, university-funded, student-led educational game project.
Aug 2024 to present · High Point University
A little about who I am, what I make, and the tools I use.
Hi, I am Isabella Fasula, a Graphic & Game Designer and 3D Modeler.
As a student designer with hands-on experience in Game Development and Graphic Design, I bring my ideas to life through tools such as Blender, Unreal Engine, and many Adobe products. Whether it’s creating silly doodles, building immersive environments, or designing striking visuals, I’m always looking for new ways to push my own creative boundaries!