Welcome to my portfolio.

A collection of all of my past and current work! Select any of the tabs at the top of the page to get started!


Current Projects

These are some of the project(s) that I am currently working on. This website will be constantly updated to show progress made to the projects

Weremail: The werewolf delivery game

Project overview

  • Type: student game project
  • Team: five game designers
  • Status: work in progress
  • Characters: Mail Carrier Jojo and the Werewolf
  • Pictures: character sheets from sketch to final color, and 3D models with clay renders and wireframe views

Pictures

Everything shown for Weremail so far. Use the arrows or dots to look through them.

Character sheets

Mail Carrier Jojo

Front, side, and back turnaround with a proportion grid, then clean line art and flat color.

Mail carrier design sheet

Werewolf

A hulking, oversized-paw silhouette with a scrappy blue vest and tattered shorts.

Werewolf design sheet

3D models

Mail carrier

Clean quad topology, with a messenger bag and glasses as separate pieces.

Mail carrier 3D model, clay render
Clay render: the finished model with no color applied, so its shape and silhouette read clearly.
Mail carrier 3D model, wireframe, three-quarter view
Wireframe, three-quarter view: the mesh from an angle, showing how the edge loops follow the form.
Mail carrier 3D model, wireframe, front view
Wireframe, front view: the mesh from straight on, showing edge flow and symmetry.
Mail carrier 3D model, wireframe, side view
Wireframe, side view: the mesh in profile, showing depth and how the shapes stack.

Werewolf

Oversized fists, spiked knuckles, and a bushy tail built from the turnaround.

Werewolf 3D model, clay render
Clay render: the finished model with no color applied, so its shape and silhouette read clearly.
Werewolf 3D model, wireframe, three-quarter view
Wireframe, three-quarter view: the mesh from an angle, showing how the edge loops follow the form.
Werewolf 3D model, wireframe, front view
Wireframe, front view: the mesh from straight on, showing edge flow and symmetry.
Werewolf 3D model, wireframe, top view
Wireframe, top view: the mesh from above, showing how the pieces sit around the body.

3D models

All of my 3D models are below, each shown as a clay render and wireframe views.

Weremail

Mail carrier

Clean quad topology, with a messenger bag and glasses as separate pieces.

Werewolf

Oversized fists, spiked knuckles, and a bushy tail built from the turnaround.

Commissions

Skater kid

A commissioned character built from a concept sketch. Add the client name and project details here.

Character design

Skater kid concept sketch

3D model

Skater kid 3D model, clay render
Clay render: the finished model with no color applied, so its shape and silhouette read clearly.
Skater kid 3D model, wireframe, three-quarter view
Wireframe, three-quarter view: the mesh from an angle, showing how the edge loops follow the form.
Skater kid 3D model, wireframe, front view
Wireframe, front view: the mesh from straight on, showing edge flow and symmetry.
Skater kid 3D model, wireframe, side view
Wireframe, side view: the mesh in profile, showing depth and how the shapes stack.

Graphic design

Personal work and commissions, from first sketch to final design.

Personal work

Business card

A double-sided card. The front is a crowd of cartoon seals, shown here from line art to final art.

Line art

Every seal drawn in, each with its own expression, plus a few surprise characters hidden in the crowd.
Business card line art of a crowd of seals

Final front

Flat color with soft blue shading turns the crowd into the front of the card.
Finished business card front with a crowd of seals

Back of card

Contact details and two link panels, with a seal badge in the corner.
Business card back with contact details

The Magic of Type

A tarot-inspired card deck that teaches typography terms. Each card explains a concept, such as type styles, legibility, readability, and tracking, kerning and leading.

Concept

Sketches of typography booklet spreads and card layouts

Early planning sketch: booklet spreads for legibility, readability and typographic errors, plus rough card layouts.

Card front

Blank tarot-style card front

The base card front used in every tarot card that has an arched frame and a title panel.

Card back

Card back with flowing gold lines

The back of the card, featured with the design of flowing gold lines.

Final designs

The finished deck: nine typography cards covering character anatomy, type categories, terminology, styles, legibility, readability, tracking, kerning and leading, and rivers, orphans and widows.

Character Anatomy
Character Anatomy
Type Categories (1400-1700)
Type Categories (1400-1700)
Type Categories (1700-Modern)
Type Categories (1700-Modern)
Type (Terminology)
Type (Terminology)
Type (Styles)
Type (Styles)
Legibility
Legibility
Readability
Readability
Tracking, Kerning and Leading
Tracking, Kerning and Leading
Rivers, Orphans and Widows
Rivers, Orphans and Widows

Box layout

Card box layout

The box layout, with an eye emblem and the deck title. This was made physically and assembled by hand.

Pattern

Gold star pattern on black

The repeating gold star pattern used for the inside of the box.

Cup of Joy tea packaging

A packaging redesign for a tea brand with blends for morning, midday and night. It includes logo experiments, a brand board and a swirling color pattern for each blend.

Logo experiments

Cup of Joy logo experiments

Logo explorations: sun and cup marks, a wordmark, and round seal versions in orange and yellow.

Brand board

Cup of Joy brand board

The brand board: main logo, wordmark, color palette, typeface and supporting ingredient illustrations.

Morning

Morning Head Start tea packaging

Morning Head Start: a black tea blend with ginger, honey and licorice root, in bright cyan and yellow swirls.

Midday

Midday Pick-Me Up tea packaging

Midday Pick-Me Up: black tea with lemon, elderberry and honey, in pink, orange and purple swirls.

Nighttime

Nighttime Bliss tea packaging

Nighttime Bliss: a rooibos blend with chamomile, cinnamon and cardamom, in deep blue swirls.

Patterns

Three ingredient line-art patterns

Repeating patterns made from the ingredient illustrations, one for each blend.

Card game templates

Color-coded creature card templates for a card game. Each has a health count, a name bar, an art area, attack and support moves with cost icons, and a description box.

Green

Green card template

Green card template with a mountain emblem.

Blue

Blue card template

Blue card template with a code emblem.

Black

Black card template

Black card template with a book emblem.

White

White card template

White card template.

Red

Red card template

Red card template with a cube emblem.

Item card

Item card template

Item card template: a name bar, an item label and two open panels.

Commissions

Sif character concept art

Character concept art for the goddess Sif, for an up-and-coming game based in Norse mythology.

Sketch

Sketch of the goddess Sif kneeling

The first sketch of Sif, kneeling and gathering her long hair.

Colored concept

Colored concept art of the goddess Sif

The colored concept, with long golden hair, a white head wrap and dress, and silver jewelry.

Photography

A collection of my photos, sorted by subject.

Abstract

Blue light shining through a leaf pattern
Small metal figure in crushed blue glass
Smooth blue curve against warm gray
Black and white brick wall with two windows
Red and blue light trails on a black background
Layers of hanging metal chain mail panels in a dark room

Nature & Animals

Sunset over calm water
Pink rose among teal leaves
Maple branches with yellow leaves, partly in black and white, against a blue sky
A small orange sun in a hazy sky above two power lines
Tall clouds lit gold against a blue evening sky
Glowing clouds at night above a chain-link fence
Snowy volcano rising above layers of hazy mountain ridges, seen from a plane
Two ring-tailed lemurs on a branch
Two caracals curled up asleep together
A flock of pink and white flamingos resting in dark water

Architecture & Places

Brick arcade with lanterns and skylights
Glass roof and spire under a blue sky
Pool surrounded by rock walls and vines
Yellow palace tower with a golden dome
Stone arches framing a forested valley
Red hall with arched window and green chairs
Rows of wooden barrels in a long tunnel
Iron arch bridge over a river

Professional work

Experience and leadership at High Point University.

Professional experience

Low-poly game assets

Role: Lead 3D Modeler · Team: 10 game designers · May 2026 to Jul 2026 · High Point University

Worked collaboratively with a team of 10 game designers to develop low-poly assets for a multi-year, university-funded, student-led educational game project.

  • Created, developed, and implemented 3D assets for a playable game board, including building and environmental assets, as well as walkable and interactive game tiles.
  • Worked collaboratively with the development team to support the visual design and functionality of game environments.
Low-poly game board environment with a building, trees, bridge and fountain
Game board environment
Walkable and interactive game tiles with icons
Walkable and interactive tiles

Campus involvement

Game Development Club: Workshop Lead and Member

Aug 2024 to present · High Point University

  • Led 30+ club members through an interactive workshop demonstrating how to create custom UI using Adobe Illustrator.
  • Engaged in weekly skill-building workshops covering coding in Unreal Engine, image manipulation in Photoshop, and 3D modeling in Blender.

About me

A little about who I am, what I make, and the tools I use.

Background

Hi, I am Isabella Fasula, a Graphic & Game Designer and 3D Modeler.

As a student designer with hands-on experience in Game Development and Graphic Design, I bring my ideas to life through tools such as Blender, Unreal Engine, and many Adobe products. Whether it’s creating silly doodles, building immersive environments, or designing striking visuals, I’m always looking for new ways to push my own creative boundaries!

Portrait of Isabella Fasula

Résumé

Preview of the first page of my resume